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Heroes of Countless Stories is a fantasy role-playing game with accessible rules, quick and easy gameplay and vast content, all for free.

This is what you can expect from HOCS:

  • A talent-based system that allows players to create a variety of characters, from resourceful diplomats to planetouched astramancers that explore the wilds, and everything in between. 
  • An arc system that records and incentivizes character growth from a narrative perspective.
  • Fast paced, deadly combat with non-scaling hit points and limited healing. In battle, every attack, maneuver and magical effect matters.
  • More than 150 weapons and counting, from karambits to poleaxes, and each with its own combination of standard abilities.
  • Easy to use carrying equipment rules: only weapons, armor, tools and important consumables are measured; the rest is based on common sense.
  • Different magic systems, like runecasting, spellcasting, sorcery, sanmitsu and more; each with its own particularities and possibilities but with one thing in common: they are limited by skill and risk, and not by daily usage. If the narrative does not stop, why should magic do it?

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